The belief that violence “saves” is so successful because it doesn’t seem to be mythic in the least. Violence simply appears to be the nature of things. It’s what works. It seems inevitable, the last and, often, the first resort in conflicts. If a god is what you turn to when all else fails, violence certainly functions as a god. What people overlook, then, is the religious character of violence. It demands from its devotees an absolute obedience- unto-death.
What is really at stake in the row between Sony and Manchester Cathedral over a violent video game? Simon Barrow looks at it in terms of Christendom, 'redemptive violence', image as commodity and the onset of the hyperreal.